Destiny 2’s Roadmap Is Still Missing As It Tries To Dig Out From Under Its Worst Year Ever

The Edge of Fate was supposed to be a bold new foundation for Destiny 2‘s future. Instead, it was the beginning of the decade-old sci-fi shooter’s most disappointing stretch yet. Back in September, Bungie promised a roadmap laying out the vision for the live-service MMO in the year ahead. Two months later, the plans are still in flux. Bungie now says it won’t be ready to reveal what Destiny 2 looks like moving forward until early 2026. In the meantime, it’s scrambling to engineer a 180 with its upcoming Star Wars expansion.
“As we continue to act on your feedback, we’re taking additional time to craft our long-term strategy for the future of Destiny before we share a full State of the Game and multi-year roadmap next year,” the studio revealed this week. It treated fans to what it’s called a new “Content Calendar” instead. No big ideas. No major overhauls. But it did preview everything fans can expect from the December 2 Renegades expansion and its first significant update.
Destiny 2: Renegades Content Calendar has been published.
We need more time for the roadmap, plain and simple. Expect a true Roadmap, and State of the Game, next year.
Again, many apologies. https://t.co/fw9R49MriX pic.twitter.com/eKkSURkpjE
— dmg04 (@A_dmg04) November 13, 2025
The big takeaways? All players will be able to hit the new Power cap just by playing Renegades activities, vault capacity will go up to 1,000 slots to accommodate all the new loot, and all Exotic Armor ornaments can now be swapped between gear of the same class and slot, giving a big boost to Destiny 2‘s fashion meta. The seasonal Dawning, Iron Banner, and Call to Arms events will also be returning. Any lapsed players probably have no idea what to make of Bungie saying stuff like “Vanguard Alerts will bring back some Nightfall vibes,” but long story short: Renegades should hopefully cut a lot of the grindy bullshit fans faced in Edge of Fate back in July.
Here’s Bungie’s brief postmortem on what feels like Destiny 2‘s least played, most panned expansion since launch:
With Edge of Fate, we presented a different vision for the future of Destiny 2’s core game. One intended to refocus our releases and player call-to-action on a familiar but deeper pursuit of Power and ascending to higher Tiers of gear across a wider range of activities supporting customizable challenge and commensurate rewards.
Very quickly, the feedback made it clear that this was the wrong path for Destiny.
Even if our execution had been perfect, and we see plainly that it was not, it is clear that grinding Power will never be a substitute for earning a trophy. Climbing though throwaway tiers en-route to the gear you want to build around isn’t aspirational. And the Portal itself surrenders too much of Destiny’s feeling of place and exploration. These lessons, and many others besides them, have been taken to heart by our team over the last three months.
I have no doubt that Bungie has taken all of the negative feedback to heart. I imagine this has probably been one of the toughest stretches, purely in terms of morale, in the game’s post-launch life. But it remains to be seen if the studio can still engineer a way out of Destiny 2‘s 2025 nosedive. The challenge, as ever, is in how you make doing the same stuff over and over again still feel fresh more than a decade later. Maybe you can’t. Or maybe Destiny 2 just needs a humble back-to-basics reboot, at least for its progression and weekly grind. I’m still rooting for it.

