Sony Gives Update On Marathon’s Launch As Destiny 2 Crumbles

It’s been almost four years since Sony acquired Bungie, the developers of Destiny 2 and the creators of Microsoft’s flagship franchise Halo, for a whopping $3.6 billion. Now, as we approach the fourth anniversary of that transaction, it looks like Sony isn’t satisfied with the monetary return, as the company’s CFO and Corporate Executive Officer, Lin Tao, revealed that Destiny 2 has not met the PlayStation maker’s expectations.
In Sony’s Q2 Fiscal Year 2025 earnings call (thanks, This Week in Video Games), Tao spoke about Destiny 2 and said that its sales and player engagement have “not reached the expectations [Sony] had at the time of the acquisition of Bungie.”
“While we will continue to make improvements, we downwardly revised the business projection for the time being, and recorded an impairment loss against a portion of the assets at Bungie,” Tao said through an English translator.
Destiny 2 is one side of Bungie’s business right now, while the other is the upcoming extraction shooter Marathon, which has faced some middling reception during its testing phase. For now, Sony seems intent on releasing the game within this fiscal year, meaning sometime before March 2026. Marathon was indefinitely delayed earlier this year to address feedback, so it has no set launch date at this time. Bungie recently concluded another testing phase in October, and Tao says the company is in the “process of analyzing the performance against [its internal] KPIs.”
“We are fully dedicated to launching the title to schedule,” Tao said. “We will assume that we will launch this within this (financial) year, and that is included in the forecast.”
While Destiny 2 might be struggling in Sony’s eyes, Tao did say games like Helldivers 2 and MLB: The Show 25 have performed well, as far as the live-service section of the business goes. Ghost of Yotei has also sold 3.3 million copies since its launch last month, so PlayStation games are seeing some notable success in 2025.
Bungie has been a big pillar of Sony’s attempts at carving a space in the live-service games market, but the studio has been mired in controversy in the years since the acquisition. From canceled projects to widespread layoffs, Bungie has been publicly struggling for a few years now, and things are reportedly not great privately, either. CEO Pete Parsons left the studio after 23 years back in August.

